#pragma once

#include <string>

#include "Actor.h"
#include "Textura.h"

using namespace std;


class FullScreenActor : public Actor
	{
	private:
		Textura *t;
	public:
		FullScreenActor(ID idActor, string & textura);
		void render();
		void update(float speedFactor);
		~FullScreenActor(void);
	};

